A study reimplementation of infinite-jelly-glass.shader.se written from scratch against the three.js WebGPU renderer. An infinite spherical carousel of numbered cards is drawn behind a cloth sheet simulated on the GPU with XPBD constraints; the cloth normals drive the refraction that smears and bends the cards like jelly glass.
Built by Niccolò Fanton. Browse all WebGL demos on the demo hub, or read the source code for this demo on GitHub.